Sketchy Prototype

Process
eCommerce Interface Sketch

I was recently perusing through some of my old papers and discovered an ecommerce interface sketch. This sketch was nothing spectacular, but reminded me how important it is to explore rough ideas before embarking on the digital journey towards a final product.

So much can be experimented with and discovered in the sketching phase than in any other

Whether you are sketching with pencil, pen, or even a tablet, this is the time to record any and all ideas related to your composition. Sketches can be as grungy or as refined as you like, as long as you understand their purpose and meaning. Typically, I like to begin with numerous grungy sketches and move towards a few refined renderings of compositions which best suit the needs of the project. This process helps me brainstorm ideas and envision where the project is going.

I have read some instances where certain designers prefer to sketch through a tablet. This medium allows a designer to have more control over their drawings by quickly erasing strokes, compositional elements, etc. easily. Sketching through a tablet also allows for digital versions of preliminary drawings, and makes for digital archiving easier.

Either method encourages the same result; free flowing ideas, arrangements, and possibilities. Personally, I still like to get my hands dirty with physical drawing tools. I also prefer pencil or pen sketching because I do not want to easily erase ideas even if they may or may not be used. An idea may not work itself, but may lead to and evolve to a better solution.

So break out your old pencil box and stay away from the computer as long as you can

When you start to evolve your design with software, you will be best prepared and more focused towards the end goal with a collection of simple and refined preliminary ideas and drawings.

View professional portfolio (credentials required)

The Author

Stephen is an experience designer in Portland, Oregon who collaborates with stakeholders on design research, information architecture, through interaction and visual design for services and software.